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Hazard perception

Tap when you would act

An encounter develops in front of you from behind your own wheel. Press the button the moment you would alter course. You are graded on when — because knowing Rule 15 and feeling the moment it applies are two different skills, and only one of them keeps you off the front of a ship.

The bearing is the cue

She is drawn against your own shroud or forestay. A bearing that does not change shows up as a vessel that does not move along the wire while she grows — Rule 7(d)(i), without a compass.

Early is the answer

The window opens once you have watched her long enough for a steady bearing to mean something, and shuts five minutes from her closest approach. After that, Rule 8’s “ample time” has gone.

Sometimes you hold

2 of these 8 encounters pass clear, and altering course for them scores nothing. Doing nothing is an answer here — you submit it by letting the clock run.

Each clip is compressed: a collision builds over a quarter of an hour and nobody drills for a quarter of an hour, so the encounter runs at six times real speed and says so on screen. The geometry, the window and the grading all work in the encounter’s own time. If you would rather not have anything move, every encounter can be stepped through a minute at a time instead.